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Post by Kributo on May 27, 2007 19:37:00 GMT -5
Okay, so here is an example, Name: Fluffytail Level: 10 HP: 15 Attacks: Tackle (9dmg) Ice beam (8 dmg) attract (opponent can't move for 1 turn) Gender: Female Okay, first the HP, if i forget to give you the HP of a poekmon, heres the trick to find it out if i gave you the level. Add 5 to the level, see? This buneary's Level is 10, and + 5 is 15 HP, get it? okay, now that you have found out the HP, lets find out the attacks, for hand-to-hand attacks, like tackle, you subtract 6 from the HP, which gives you 9 dmg, for attacks like Ice beam and other attacks that hit the enemy but you don't touch them is that you subract 7 from the HP, so 15 - 7 = 8 dmg. Get that? And in weak/super effective spots, if the attack is weak, then you cut it in half. If it's a number that can't be divided by half then ex: 5/=2 1/2, round down, 2. if it's super effective, you double the damage. So you pretty much are prepared if i miss giving some informatiion.
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Post by Kributo on Oct 17, 2008 22:20:56 GMT -5
This is what USED to be the actually meaning, but unfortunately for all those people who came here from Yuimaro, this is no longer true. For easier means, I have taken out the HP and attack powers. Instead, the admins and mods and users decide when the pokemon faints. BUT, if the trainer's pokemon has been hit millions of times and has had .00000001 HP forever, then we can decide that it faints.
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Post by Kributo on Oct 17, 2008 22:27:41 GMT -5
(This idea is from Senko, not from us, so I take absolutely positively no credit in the making of this.)
Levels Gained
4-10 levels lower... 0 levels gained 3-1 levels lower..... 1 level gained same level............ if super effective type agianst you, then 3 lvs, if not very effective type against you, then 2 lvs gained. 1-3 levels higher.... 4 levels gained 4-10 levels higher.. 5 levels gained
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